


For information on the compressed texture formats Unity WebGL supports, see Recommended, default, and supported texture compression formats, by platform. Unity WebGL supports some compressed texture formats A file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. For information on how to do this, see Add a WebGL template. To remove this warning from your application, add your own WebGL template. To make the end user aware of this, the default template for Unity WebGL displays a warning message when the end user attempts to load a Unity WebGL application on a mobile browser. It might work on high-end devices, but current devices are often not powerful enough and don’t have enough memory to support Unity WebGL content. Unity WebGL doesn’t support mobile devices.

It supports browsers providing the following conditions are true: More info See in Glossary support for desktop browsers differs depending on the browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Unity’s WebGL A JavaScript API that renders 2D and 3D graphics in a web browser.
